Archive for May, 2006

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DnB videos

Sunday, May 21st, 2006

YouTube

For those of you who didn’t notice yet: There’s a group on YouTube providing a (growing) lot of DnB videos. Enjoy!

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The value of music

Wednesday, May 17th, 2006

the value of music

One thing that once in a while drives me crazy is the value of music in DnB. The average tune is spinned about three months before it becomes really smelly. While on the one hand, this is a driving force behind headz going to parties (apart from dancing) and having the guarantee to hear the newest stuff, this leads to a number of severe disadvantages.
As a producer, you work pretty hard on a track, spending countless hourse in dark studio rooms. When you’ve finished a tune (and typically mastered it by yourself), you contact the people you think would be interested in it. Both them and you play the tune out, and maybe one of them decides to release it. You may be kindly asked to change this or that, and in the end it takes half an eternity until the track is finally pressed on vinyl.
Before the actual release, it comes out on promo, being instantly picked up by those people who’ve experienced it live or read about the “big names” (some of which are your contacts) having dropped the track, and they’ll also play the track like mad, thereby giving you/your tune a huge support. So when the final version is released in your record store, there is a certain amount of people who will buy the 12″, just to read about the big dogs to play other stuff already, which sounds even better, like the VIP of this or the collab of that. Yeah baby, this is ex-dubplate/now-AIM-business.

So what’s so bad about that? Well, obviously the faster a tune becomes outdated, the less likely you’ll be eager to spend money on it. We all know there are ways to get stuff much cheaper. Also, if you’re not to deeply involved in the whole business, it’s constantly getting more difficult to catch up with the whole thing, especially to learn about unknown stuff, which is hidden by a huge amount of other releases. This leads to the whole thing becoming more anonymous. If there was a reasonable amount of good releases getting big sales numbers, everyting would be fine, but obviously we see lots of releases on numerous tiny labels, most of which just sell few copies.

Solution anyone?

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God Is A DJ

Tuesday, May 16th, 2006

Nice video ;)

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Unprofessional acting in DnB

Tuesday, May 16th, 2006

DnB is underground music, and of course most of us have a “proper” job for living, so they handle the majority of DnB-related issues in their spare time and with little budget. While on the one hand this gives us artistic freedom, not having to produce tunes which will sell, it also reduces our chances of finding enough time to do all the stuff we would love to do, like more collaborations, different genres/styles (which take quite some time to get into) and so on.

But, why then is it, that most people in DnB act so unprofessionally? Even if you don’t have much time to spend on it, or more precisely exactly because of that reason, I find it so much more important to be efficient, using the little time and resources we’re all limited to. And yes, there are some people in this biz who work like that, being professionals in their spare time.
What exactly does “acting professionally” mean?

In details this depends on the role you play for sure. But everybody has to apply to certain communication rules: Respond to emails in a timely fashion, inform people when necessary, plan in advance. Also, being professional means not ripping anybody off. Treat people and their work with respect. Often said, rarely done.
Some people obviously have never heard of these topics.

I’ve always felt this is one of the crucial key issues why DnB is not as popular as other cutting edge music. If everybody worked on a propfessional level, DnB as a whole wouldn’t be recognized in such a pityful way as it now is by many non-DnB people, thinking of us as a bunch of hiphop-esk permanently stoned slackers.
Totally frustrating. Honestly.

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Google map of world-wide DnB forums

Saturday, May 13th, 2006

Gmaps

I’ve created a map of DnB forums. It shows the location each forum is most likely based at. Please correct me if I’m wrong with any locations! In some cases I just used the city most events were posted for in a specific sub-forum. Also, as Google Maps doesn’t have data on some countries yet, I made some guesses about the cities location.

If you click a marker, the forum’s URL will pop up. Please email me or use the comment function, if you have something to add.

Updated: Added a lot of forums

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Amen, brother

Thursday, May 11th, 2006

Cool 18-min movie (Quicktime) by Nate Harrison on the history of the vastly used amen loop and also on the issue of copyrighting. Very interesting and highly recommended. Via Sixtus (in German).

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The best DnB plugin

Monday, May 8th, 2006

I’ve recently found the phrase “best dnb plugin” in the set of terms people searched for in this blog. Well, reading that, it’s pretty hard for me to pass by without commenting on it.

When we decided to seriously start producing DnB (after a couple of years just playing around and getting a feel for electronic music production in general), we were wondering, too, what that plugin was every huge producer was using to get that (then) fat sound we repeatedly failed to achieve. In the first couple of months, we just stacked loads of sounds on top of each other, pushing each element through endless numbers of every plugin we could get our hands at, hoping to one day find the one we were looking for. Obviously, there is none. How come?

Basically, plugins generate or transform audio. Left aside those generator plugins like soft synths, let’s focus on the huge number of transformation plugins. Having written my university’s master thesis about Audio Fingerprinting including the design and implementation of a generic, DirectX-plugin-based processing framework, I know quite a lot about the internals of plugins. Let me make this clear: There is no magic involved.

Plugins transform audio input in small fragments of about 10ms length, each using an algorithm which uses parameters the user can tweak via the plugin’s user interface. These algorithms can work in two “domains”:

  1. The time domain, which is the base of the typical waveform data view. Examples: delay, reverb, compressor
  2. The spectral domain, which allows for transforming frequencies. Examples: EQ, pitch-shift

(To be precise, I’ll have to add that quite a lot of modern time-domain-based plugins also work in the spectral domain, and that the two domains are connected views on the same facts, but let’s keep it simple for now.)

To properly produce a well-designed tune, you need plugins of both types. But, honestly, you won’t need stacks of them. Also, there is no “best dnb plugin”. What you want plugins for, is mainly one reason: Imagine your tune as a seamless sequence of real-time-data, just like freezing every split-second when you listen to a track. Now, you’ve splitted the time domain’s data into little pieces. In our virtual fragment of the audio stream, when switching to the spectral domain, we encounter a lot of frequencies. You’ll experience them as bass, mids, highs, but not clearly separated, but along an axis, ranging from 30Hz to about 20KHz. You may have seen that, when switching to your audio editor’s “spectral view”, most of which visualize high amounts of energy within a frequency band (meaning a part of the spectral axis) as red/warm and low amounts as blue/cold.

The human ear micro-mechanically perceives this spectral data within the virtual frozen time step as sound. Music in general works by expressing data in certain ranges along the spectral axis in form of more or less typical patterns. Non-musical sounds express different patterns, like white noise, which equally gouverns spectral data along the whole axis. For well-designed music, space is the place…eh..key: If you put in sounds which clutter a certain part of the spectral band, it’ll become too crowded, making it sound awkward and undefined. To better design your tune, you have to focus on certain spectral key areas, while suppressing others. This is not only true for the spectral, but for the time domain! Be sure to separate sounds as good as possible. How?

An EQ provides the primary mechachism to achieve that. By using it, you can cut spectral parts of a sound while emphasizing others. Make sure you process EVERY sound element of your tune with an EQ, cutting everything that’s not absolutely neccessary. You’ll quickly hear how your tune becomes more clearly defined. Now focus on key instruments, like kick and snare, pushing them in certain spectral bands. Try using A/B comparison with similar, well-known tracks by other artists to determine the degree of change. When processing elements which work in the same spectral area, like bass and kick, try to separate them as good as possible, so they both have “air to breathe”.

Also, try using the second important plugin, the compressor. It primarily works in the time domain and helps you dynamically cut out peaks in the waveform, therefore emphasizing the overall. One could also say, by using it you can push up the energy while skipping the peaks. But be careful not to over-do it, as it’ll easily rip all life from your sounds, like taking away every punch. I’ll post on that in a different post.

All other plugin types are secondary. You’ll need them for certain tasks, but in the end, they’re not as important as EQ and compressor. Concerning the plugin’s vendors, I found it’s not really that important which ones you use, as long as you use them at all. We sometimes use special EQ and compressor plugins for certain tasks, but for the most time, we just use the standard tools provided by the sequencer. There just is no “best EQ/compressor”, and, as shown in the plugin performance post, you just have to take care of the amount of CPU usage each plugin consumes. Just first learn to set the parameters right, then start looking for better sounding, more power-consuming plugins and use them when appropriate.

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Rawtekk promo mix

Sunday, May 7th, 2006

Rawtekk

Our buddy Rawtekk from Hamburg has some unsigned material. We would like to change that, so we put a mix of his stuff on here .

Feel free to get in touch with him @ www.rawtekk.com
Watch out for this guy!
Tracklist:

1.) dna (signed to metaphor)
2.) pilot installation (unsigned)
3.) hunter (unsigned)
4.) disarm (unsigned)
5.) the fork (unsigned)

all the tunes are part of his latest live drum and bass set.

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