
Shaping The Future
Sunday, December 31st, 2006

When we played in Groningen a couple of days ago (which was a really awesome night, thanks everybody!), the three Noisia boys also happened to appear there, and we had a nice talk with Nik on a topic that has been on my mind every once in a while – though never that focussed. “How”, Nik asked, “can we break out of this restricting format DnB has been coming to?”.
When I think back of the “glorious” days starting around 97/98, I remember a lot of tunes, which were innovative in pushing something new. I was so exited back then, because everything was so fresh, and people tried new approaches. One prominent example was the time when Fresh put out “Mutated”, which left me with an open mouth, drooling…At that time, DnB really was “music from the future”.
Obviously, due to little ground being already covered by other artists, it was by design easier to create new things than it is now, still I feel we, the producers, have completely changed our focus. As a DnB producer, you have to contain two split personalities, Jackyl-and-Hyde-style: The artist and the sound engineer, who are caught in an eternal struggle for focus. With evolving technology, production quality really has made huge steps in the last years, forcing a certain level for every tune. As a result, your tunes have to have that level of production quality, or it will not be played out, because it sounds crap in comparison with the rest. Combine this with the streamlined, strictly floor-oriented rules established in the last 2-3 years, and you end up with the problem of many tunes sounding very similar. To sum up, the engineer has taken the lead, with the artist being tied in a net of rules.
This approach makes it very easy to flood the release market, once you have reached that production level threshold. Without going into personal detail, I think there is an estonishing number of people who’re behaving like that, becoming big not through quality, but quantity. While it is convenient to be successful, this may lead to boredom, both listener- and producer-wise. Would you expect Noisia to come up with yet another series of Concussion-style tunes? Well, there is no challenge in that anymore, is there?
Instead, it is time to get the artist back into gameplay. Impress through excellence. While it may – also to us – be not too straightforward to really leverage innovation, in my mind there is only one rule, one basic contract everybody is bound to when producing DnB, and that is the speed of roughly 170-175 BPM. If we all tried to question certain standard approaches, ignore processes we have come to automatically apply, we may be able to experiment a lot more. I’m of course not talking about DnB-styled Free Jazz, and simplicity surely is one basic layer of dancefloor compability, but there definitely is space to cover.
How? Well, I’ve always felt that innovation is marked by combining existing approaches. A couple of months ago, I stumbled upon a page titled “Thinking like a Genius”, which confirmed me in that by listing 8 strategies. Not all of them are appliable to this case, still they provide interesting insight, for example
- Look at problems in many different ways, and find new perspectives that no one else has taken
- Produce! A distinguishing characteristic of genius is productivity.
- Make novel combinations. Combine, and recombine, ideas, images, and thoughts into different combinations no matter how incongruent or unusual.
Of course I’m fully aware that floor effectiveness requires certain elements in a tune, but there may be novel ways to express them. On the other hand, there are way too many tunes produced for the floor anyways IMO, which automatically get caught in that 3-months-trap and become forgotten afterwards.
Who do you feel is innovative these days and through what? Where do you see potential elements to leverage innovation?
Technorati Tags: production level, innovation

When we played in Groningen a couple of days ago (which was a really awesome night, thanks everybody!), the three Noisia boys also happened to appear there, and we had a nice talk with Nik on a topic that has been on my mind every once in a while – though never that focussed. “How”, Nik asked, “can we break out of this restricting format DnB has been coming to?”.
When I think back of the “glorious” days starting around 97/98, I remember a lot of tunes, which were innovative in pushing something new. I was so exited back then, because everything was so fresh, and people tried new approaches. One prominent example was the time when Fresh put out “Mutated”, which left me with an open mouth, drooling…At that time, DnB really was “music from the future”.
Obviously, due to little ground being already covered by other artists, it was by design easier to create new things than it is now, still I feel we, the producers, have completely changed our focus. As a DnB producer, you have to contain two split personalities, Jackyl-and-Hyde-style: The artist and the sound engineer, who are caught in an eternal struggle for focus. With evolving technology, production quality really has made huge steps in the last years, forcing a certain level for every tune. As a result, your tunes have to have that level of production quality, or it will not be played out, because it sounds crap in comparison with the rest. Combine this with the streamlined, strictly floor-oriented rules established in the last 2-3 years, and you end up with the problem of many tunes sounding very similar. To sum up, the engineer has taken the lead, with the artist being tied in a net of rules.
This approach makes it very easy to flood the release market, once you have reached that production level threshold. Without going into personal detail, I think there is an estonishing number of people who’re behaving like that, becoming big not through quality, but quantity. While it is convenient to be successful, this may lead to boredom, both listener- and producer-wise. Would you expect Noisia to come up with yet another series of Concussion-style tunes? Well, there is no challenge in that anymore, is there?
Instead, it is time to get the artist back into gameplay. Impress through excellence. While it may – also to us – be not too straightforward to really leverage innovation, in my mind there is only one rule, one basic contract everybody is bound to when producing DnB, and that is the speed of roughly 170-175 BPM. If we all tried to question certain standard approaches, ignore processes we have come to automatically apply, we may be able to experiment a lot more. I’m of course not talking about DnB-styled Free Jazz, and simplicity surely is one basic layer of dancefloor compability, but there definitely is space to cover.
How? Well, I’ve always felt that innovation is marked by combining existing approaches. A couple of months ago, I stumbled upon a page titled “Thinking like a Genius”, which confirmed me in that by listing 8 strategies. Not all of them are appliable to this case, still they provide interesting insight, for example
- Look at problems in many different ways, and find new perspectives that no one else has taken
- Produce! A distinguishing characteristic of genius is productivity.
- Make novel combinations. Combine, and recombine, ideas, images, and thoughts into different combinations no matter how incongruent or unusual.
Of course I’m fully aware that floor effectiveness requires certain elements in a tune, but there may be novel ways to express them. On the other hand, there are way too many tunes produced for the floor anyways IMO, which automatically get caught in that 3-months-trap and become forgotten afterwards.
Who do you feel is innovative these days and through what? Where do you see potential elements to leverage innovation?
Technorati Tags: production level, innovation








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